![]() ![]() ![]() However, I can’t tell you for sure which one you should use. The differences are mostly in workflow and capabilities. ![]() The good news is, you can get these plugins up and running easier than you think, and the core sound quality is very good across all three. There is no coding or scripting required to use any of the features covered. We’ll take a look at three spatialization plugins and what they each bring to the table. This article is one sound designer’s trip (mine) through trying to answer those questions. I told him he should try spatializing his sounds with a proper spatialization plugin. While speaking with a VR developer recently, the topic of 3D audio came up. Image includes the 3D models “Headphones” by Google and “VR HMD” by Michael Fuchs, from the Google Poly library, licensed under CC-BY 2.0. His recent credits include Black Panther, the Childish Gambino VR Experience: Pharos, and Apple’s Logic/Garageband. For this month’s theme of “Eureka!”, Chris put on his lab coat and did some in depth experimentation comparing a few different spatializer plugins. Chris is an independent sound designer and audio programmer based in Los Angeles. This mammoth guest contribution comes to us from Sound Designer Chris Lane.
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